#version 100
precision mediump float;

uniform mat4 g_matMVP;
attribute   vec2 g_vPosition;
attribute   vec2 g_vTexCoord;
varying   vec2 g_vVSTexCoord;
varying   vec2 posion;

void main ()
{
  vec4 tmpvar_1=vec4(g_vPosition.xy,0.0, 1.0);
  posion = g_vPosition;
  gl_Position = (g_matMVP * tmpvar_1);
  g_vVSTexCoord = g_vTexCoord;
  
}

